pub struct Arguments {
pub game: Vec<Argument>,
pub jvm: Vec<Argument>,
}
Expand description
游戏启动参数
Fields§
§game: Vec<Argument>
用于添加到主类参数后面的游戏参数
jvm: Vec<Argument>
用于添加到 Class Path 前面的 JVM 参数
Trait Implementations§
source§impl<'de> Deserialize<'de> for Argumentswhere
Arguments: Default,
impl<'de> Deserialize<'de> for Argumentswhere Arguments: Default,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<Arguments> for Arguments
impl PartialEq<Arguments> for Arguments
impl Eq for Arguments
impl StructuralEq for Arguments
impl StructuralPartialEq for Arguments
Auto Trait Implementations§
impl RefUnwindSafe for Arguments
impl Send for Arguments
impl Sync for Arguments
impl Unpin for Arguments
impl UnwindSafe for Arguments
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.